 Site Navigation
There are 2 online users browsing: 1 members and 1 visitors Kriskringle8

October 2008
| |
S | M | T | W | T | F | S |
|
»
| | | |
1
|
2
|
3
|
4
|
|
»
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
|
»
|
12
|
|
14
|
15
|
16
|
17
|
18
|
|
»
|
19
|
20
|
21
|
22
|
23
|
24
|
|
|
»
|
|
27
|
28
|
29
|
30
|
31
| |
 Latest Discussions
king @ 10-10-08 02:41
Read: 32 Comments: 7
d rica911 @ 10-8-08 14:52
Read: 30 Comments: 4
Ocoton @ 10-8-08 03:22
Read: 73 Comments: 10
Duncdar @ 10-8-08 01:15
Read: 29 Comments: 2
Alex @ 10-3-08 10:02
Read: 46 Comments: 7
Ocoton @ 09-30-08 10:36
Read: 78 Comments: 10
Ocoton @ 09-29-08 21:24
Read: 53 Comments: 7
 Recommended Sites
Church of Guthix
Guthixian Assembly
|
|
Behind The Scenes - October |
| Posted by Kapt. Chaos - 10-1-08 15:52 - 12 comments |
 |
October is traditionally a month of scary surprises and toothache. This month will be no different when it comes to our Hallowe'en content, with a quest AND holiday event both to be available on the free servers. For scary surprises: how about entire worlds where you can PK and hunt other players to your heart's content? That's right, PvP worlds are coming! But first, a few words about how we're going to update RuneScape in the future. During the last six months we've been reading through the forums, talking to you in-game and running polls on the sorts of updates you really want. It doesn't take a genius to realise that it's the bigger, chunkier updates that really get you excited, those like the God Wars Dungeon or a new skill. These are the sorts of updates we found that you wanted to play. Updates that you want to go back to time and time again. So, starting from this month, we're changing the way we release content. From now on you'll see one massive "headline update" (such as a Recipe for Disaster or a Castle Wars) every month. On top of that, there will still be a secondary release, much more like the size of update you're used to right now. We're also still committed to making sure that no two weeks pass without something new. Basically, from now on our releases will be like this: - Four week months will have two updates: one big headline release and a secondary one.
- Five week months will have three updates: one big headline release and two secondary ones.
So, on to this month's updates... PvP WorldsEver found yourself wanting to say, "Look, it's my tree. If you don't stop chopping it...I'll chop you!" Sounds cool, right? Yeah, but where could you do it? And when? The answers are PvP worlds and October! From log-in, those that are interested in PvP content will be able to join in on special PvP worlds. The danger on these worlds will be very clear from the first messages you see, ensuring that players never log onto these worlds by mistake. After all, we don't want players accidentally getting involved with PKing (player killing) if they don't want to. Normal, non-PvP worlds will still act just as they do now, so don't worry if bashing others isn't really your thing. Those that want to get involved will find a number of differences to the usual set-up on PvP worlds. Firstly, you'll be able to fight people pretty much anywhere, so long as their Combat level is similar to yours (within a certain range of levels). This means that almost everywhere is dangerous. Some places, like banks and respawn points, will be deemed "safe" and no combat will be able to occur there, and some of the minigames will be disabled (you won't be able to PK team mates while playing Castle Wars, for example) but many will still be active. Other places, like Falador, Varrock and the entirety of the Wilderness, will be considered "hot spots" where the danger will be even greater and a higher concentration of opponents. Now, onto the money side of things. Many of you will be aware of the RWT (real-world trading of RuneScape gold for money) reasons we changed the old Wilderness. We certainly can't just bring that threat back to RuneScape, so we have devised a system that rewards players based on a variety of factors. This means that things such as risk, level of foe and location will help to calculate rewards. Drops will be determined by a combination of drop tables and some of the gear that your opponent drops. We will go into more depth about this on the day of release. Hallowe'enAs well as changing things around with the headline updates, we also decided to change the way we do things with our holiday events. We wanted to make the most of the little bits of fun we have every year, and give the free-to-play game a taste of the content we release in the members' world. This year, we will be releasing a Hallowe'en-themed quest as well as the traditional holiday event. This quest will be available to our free players for the two weeks around Hallowe'en, along with the holiday event itself. What's it about? Well, you'll have to wait and see, but expect some funky decorations to start appearing. Spooky player letters and artwork will also await those strong of stomach...so be prepared. [b]Updates being released after October[/b] In case that little lot isn't enough for you, let's take a few moments to talk about the headline content we're releasing in the months after October: Stealing CreationNot long to wait now for this crazy combination for skillers and PKers. Can you and your team work together capturing resources and equipping your warriors? Will you avoid the multitude of threats bearing down on your safe haven? Will you try to make your own way to the higher level gear, or will you just PK and destroy your opponents' hard work? Will you be able to keep the enemy at bay while stealing creation? Mobilising ArmiesEver fancied assaulting a castle with your very own army? You will be able to hire a mercenary force to battle against three other players, complete set objectives and earn rewards. Mobilising Armies will be a fast paced tactical minigame allowing you to control your very own RuneScape army with troops made up of humans and other races. There will also be some special effects including dive bombing gnomes and giant catapults. Will you be up to the challenge? Have fun! Mod Mark Lead Designer – RuneScape
|
Read 60 times - last comment by Alex
|
30 September 2008 - Trade Margin Increase |
| Posted by Dragon_lord - 09-30-08 17:44 - 5 comments |
 |
From today we have doubled (in some cases tripled) the flexibility of the player trade system. All players will notice an increase in the amount they can trade with other players. This means accounts with fewer than 10 quest points will be able to earn or lose up to 5,000 coins in wealth every 15 minutes from trading, free players will be able to earn a maximum of 10,000 coins every 15 minutes by completing the free quests and members will have access to a maximum of 60,000 coins per 15 minutes if they have 270 quest points. Your trade margin will increase with each quest point after 10 - for example, at 100 quest points you'll have a margin of 24,038 coins, and at 200 quest points you'll have a margin of 45,192 coins. This was added to the game because we wanted to offer our players more flexibility when trading or helping friends out, without increasing the threat of real-world trading. Mod Mark Lead Designer - RuneScape Note: Currently there are only 269 quest points available in the game, so no player will be able to reach the 60,000 coin margin until our next quest update, scheduled for a few weeks' time. The trade margin does scale up to that, though, so players a few quest points short of 270 will have a trade margin only slightly below it. In other news... We'd like to remind players that dangerous Clan Wars matches (including the dangerous free-for-all arena) now allow you to pick up some of your opponents' items to replenish your supplies - food, potions, runes and other ammunition - and that there are now NO gravestones in these arenas. This means that you will be unable to recover any items you drop, so only take items you don't mind risking. Dragon_Lord's thoughts:F2P players who have completed all the non-member quests will be able to earn up to 10k now?! YAAAAAAAAAAAAAAAAAAY!!!!!!!!!!! Take *that* you lousy 3k limit! Wow, this is great news! Although the tight 3k trade limit in F2P kind of made some players decide to go members, why did Jagex change their mind?
|
Read 59 times - last comment by Spain the Racist Dragon
|
29 September 2008 - Defender Of Varrock |
| Posted by Dragon_lord - 09-29-08 17:24 - 5 comments |
 |
Captain Rovin is eager to recruit a bold adventurer for a scouting mission to the Wilderness. There's talk among the Varrock Guard of suspicious zombie behaviour and sightings of well-armoured zombies standing in organised formations. This isn't normal behaviour for zombies - they're much more likely to wander around aimlessly when left to their own devices. Could someone be controlling them? There are tales of evil beings leading zombie armies in the past, and when they have, the city of Varrock has come under great peril, only standing firm through the brave resolve of the people and heroes of the city. This could become much more than a simple scouting mission. "It’s a long time since I’ve written a quest and I’ve been working on this for a while now, so I’m excited about this update. "I’ve created lots of back-story about RuneScape over the years so it’s good to have the opportunity to reveal more of it through my own quests. You may have noticed that the Legend of Arrav has some loose ends and I felt it was time to address those. I’ve tried hard to create a quest with some interesting puzzles and an exciting storyline. I hope you enjoy it." Paul, RuneScape Content Developer Summary In Other News: We’ve made some changes to dangerous Clan Wars fights. In such matches, you may be able to collect some of your defeated foes' items - food, potions, runes and other ammunition - assuming you can use them in the current battle (so you can't pick up food if the use of food has been disabled, for instance). Any such drops will affect both your and your victim's trade limit. We’ve expanded the range of items that you can lend to other players. These include a small amount of newer Treasure Trail items as well as some old ones, dragon spears and most rune and granite armor and weapons. To see if the item you want is lendable, check the Game Guide for more information. The bone grinder on the top floor of the Ectofuntus temple now works in a similar fashion to the ‘Grind-x’ mechanic. Making bonemeal should now be a little easier and stop you grinding your fingers to the bone! The bracelet of regeneration has been given some combat stats to make it more attractive to use as an item. While this makes it more expensive, the bonuses should now make this a rather good choice for some types of combat.
|
Read 49 times - last comment by Diabetic Xi
|
9 September 2008 - Clan Wars Update |
| Posted by Dragon_lord - 09-9-08 18:24 - 9 comments |
 |
The popular Wilderness minigame, Clan Wars, has received a colossal update this week. When you next challenge a player to a clan war, you'll notice a range of new options that better suits your battling tastes; for example, you can choose whether players are able to return to the fray after dying, how long the battle may last, how many kills are required for a victory, and even what combat styles are permitted during the fight. You might wish to force an end to a battle if either team is reduced to five survivors. This avoids chasing down over-energetic die-hards who just won't stand still. Oh, and if you prefer real penalties for failure, you can choose to make players lose all of their items on death. Beyond that, there's a selection of arenas featuring a variety of different landscapes, so you'll have more choice about where you'd like to fight. Do you prefer obstacles that block Magic/Ranged attacks or obstacles that don't? Do you like empty spaces without any obstacles at all? The original Clan Wars arena will naturally remain available, although some areas of it have become single-way combat zones. For the more adventurous fighter, Clan Wars offers a pair of vast, free-for-all arenas. Just wander in, alone or with friends, and prepare to fight against anyone you meet. There are no combat restrictions in those arenas, so you'll have free rein to make your own entertainment! Calladin, the Clan Wars custodian, has something new to offer as well. He'll let you set a friend (or enemy!) as your caller. When you're in a Clan Wars arena, any chat you receive from that player will be copied to your head-up display, so it'll be easier to spot their messages in the chaos of a battle. So, set your favourite options and prepare to fight, warrior! In Other News: Herblorists may be pleased to hear that Bob Barter, the expert on herb prices who stands by the Grand Exchange, is now offering a new service. If you ask him nicely, he'll look through your inventory and try to combine your 3-dose, 2-dose and 1-dose potions into vials containing 4 doses. He even knows how to handle barbarian potions and calquat kegs. If you use a chisel on a large block of granite, you'll now be able to cut it into smaller blocks for use as Summoning ingredients. A convenient right-click option has been added to the ghost disciples around the Ectofuntus, to help players collect their tokens even when they don't have the Amulet of Ghostspeak. One of the skeletal wyverns was appearing as level 158 rather than level 140, even though it was really no tougher than the other level 140 wyverns. It's had its level adjusted to match the rest; this will not affect its difficulty in combat. Eniola, the banker at the Ourania Altar, will henceforth expect payment from players wishing to use his services to collect purchased items from the Grand Exchange. Our Graphics team has been busily fixing yet more bugs, including the following: - The battle hood, obtained as a reward from Fist of Guthix, was appearing as green rather than purple in players' inventories. Its proper colour has now been restored.
- Following this year's graphical update, players were finding that their computers had trouble rendering certain map areas, resulting in low frame-rates. We've made some cosmetic changes to various bits of scenery to reduce this problem.
- When a female character wore Verac's helm, their head was appearing out of proportion to the rest of their body.
- The bug lantern, used for killing harpie bug swarms, tended to render badly alongside certain leggings.
- When combined with a highwayman mask, the cavalier hat was often appearing too high above the head of its wearer.
- Players wearing the new ringmaster hat were finding their chat bouncing strangely above their heads.
- The helmet obtained from the Drill Demon random event was causing players to lose their hair when they took it off.
- Crab shell gauntlets were causing players' wrists to change colour!
- If a player chose to wield an undead chicken during the Animal Magnetism quest - and who wouldn't wield such an item? - they'd sometimes find that the chicken appeared some distance from their actual hand.
- The Zamorak banner, made in the workshops of players' houses, was stretching into people's heads.
- The Bandos tassets were hanging down too much at the front, leading to graphical glitches.
- The Amulet of Catspeak was incorrectly positioned on female characters.
- Snakeskin vambraces were causing players' arms to move in unexpected ways.
- The Saradomin, Zamorak and Guthix coifs, obtained as Treasure Trail rewards, were suffering from a problem that frequently caused players' heads to become transparent.
|
Read 78 times - last comment by guthman
|
|